TOOLS FOR AFTER DESIGN
Tools for After Design is a major exhibition that features over 50 carefully selected objects, images and videos from the latest generation of designers, showcasing their proposals, materials, and strategies to face the future. The exhibition is centred around the urgent questions posed by the topic: What will the design of tomorrow look like? What does design need to do in the Anthropocene age?
Tools For After Design offers concrete solutions to prevent the scenarios that the Anthropocene has in store for us. The designer is a visionary who has the task of imagining the future. Imagining is planning, and planning is what architects and designers do.
The selection includes:
Projects and products of new Italian design, consisting of a range of carefully chosen latest-generation proposals that represent an answer to the urgent questions posed by the topic. Not only are there products, but also the most cutting-edge prototypes, projects, scenarios and proposals to take account of sustainability challenges.
Selected projects by students from schools of design and architecture, representing the proposals of the new generation of future designers.
LYFE:
Scientific research is opening up horizons that question the very idea of life as we have always considered it. The astrobiologists Stuart Barlett and Michael Wong have proposed a different definition of the concept of life, calling it lyfe, indicating how there can be many different forms of life, or rather lyfe endowed with different characteristics. The new focus on living forms brings new proposals that see, as protagonists, animals, anthropomorphic forms, presence of plant elements, essentially “LIVING” objects.
Keywords: animals, anthropomorphic, plants, organic, living.
PALEO:
A paleoimaginary is influencing the contemporary. Consciously or unconsciously it is the echo of dynamics that have always existed. Historians call it Prehistory, environmentalists Wilderness, philosophers Utopia, it is a system of visions and ideas that helps think about the contemporary. This “Pleistocene paradigm” cuts across scientific, philosophical and religious thought, emerges in design, art and food habits, and is summed up in an idea we are who we were, made to move and to stay outside. Mobility, lightness, manual dexterity, search for the essential, primary materials, community, storytelling the traces of this visionary presence are everywhere and are necessary to survive at the edge of every map, to imagine something beyond the wall.
Keywords: primary, gesture, Pleistocene, essence, tale.
TOOLS:
Among the most present evocations in the contemporary imagination we find the ideas of collapse, end, extinction of our species, destruction of our living environment, which many confuse with the destruction of the planet. TFA works on the idea of saving everyone. There is a homo sapiens ability that has got us through collapses and crises throughout our existence, the only one that can save us this time too, is the imagination and it has to do with the possibility of inventing other solutions, tools, strategies. Imagining changes reality. Imagining is planning. The question is simple: what will be the tools for after?
Keywords: invention, imagination, utopia, solution, tool, strategy.
MAPS:
No hay camino, hay que caminar. Walking as a practice of knowledge, of exploration of the earth; our evolution began from the feet and continues in the new scenarios of the Anthropocene. Walking as a metaphor for the different paths that every quest takes. Maps as geographies of the imaginary where experiments, visions, life practices, proposals intersect, a kaleidoscope of different paths that form networks of possible routes until useful maps emerge for orientation in the now.
Keywords: paths, maps, multiplicity, diversity, experimentation.